
When that limit is reached, the behemoth will lose the body part. This type of damage does not directly affect the actual health status of a Behemoth, as it is only valid to reach the limit set for a part of the monster to be broken. Often with Part damage, once the part of the monster comes off and you break the part off the behavior of the Behemoth will change.Īll weapons can cause partial damage, but especially cutting weapons such as sword, axe, war pica and chain blades have a damage increase bonus of +50% partial damage when attacking Behemoth’s tails. Maybe this is the type of damage you will see the most and a lot of the time because pretty much all the weapons do it.

For example: breaking the tail, breaking the head, knocking a muscle, breaking the legs of the Behemoth, all comes from Part damage. Part damage is the yellow damage type and is used to unbroken parts of a Behemoth. During the beginning of the fight you will se Part damage but once you start breaking that monster parts, then all that damage return to white damage which is Basic and is going directly to the monster’s health. The reason why basic damage is so common is once you break a monster’s part off like the tail, the head, knocking a muscle off, breaking its legs, the behemoth will receive much more basic damage. Basic damage also occurs behind the text hidden of Part, Wound and Stagger, so while you’re seeing yellow, red and blue numbers, there is still a percentage of basic damage that is occurring in the background. While Stagger, Part and Wound damage do damage in their respective ways, basic damage is the only one that directly affects it. Also, the basic damage is the only one that directly affects the Behemoth health. Indicated in numbers in a white color and it is the damage dealt directly to the health of Behemoths. The first type of damage that you’ll se most often it is Basic damage.
